I would like to thank Mike Cammarano and Pat Hanrahan, since our discussions during
the development of the shadow silhouette map paper laid the foundation for this work.
NVIDIA and ATI kindly provided generous hardware and software support. The
demos you saw today were based in part on a demo written by Mark
Kilgard of NVIDIA
to demonstrate shadow volumes.
This work was funded by a research grant from ATI, NVIDIA, and Sony.