The Digital Michelangelo Project

8/31/99


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Table of Contents

The Digital Michelangelo Project

Executive overview

Outline of talk

Scanners used in the Digital Michelangelo Project

Laser triangulation scanner customized for large statues

Scanning St. Matthew

Our scan of St. Matthew

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Post-processing pipeline

Artificial surface reflectance

Estimated diffuse reflectance

Scanning the David

Statistics about the scan

Head of Michelangelo�s David

David�s hairline and right eye

David�s left eye

Model of Galleria dell�Accademia

Computer representations of architectural objects

Light field rendering

A light field is an array of images

Our planned light field of the Medici Chapel

What got in the way of this plan

Acquiring a light field of Michelangelo�s statue of Night

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Sample image from center slab

Statistics about the light field

Implications of 3D scanning on the viewing of art

Flexible viewpoint

Flexible lighting

Flexible shading

natural coloring

accessibility shading

Implications of 3D scanning for art historians

Diagnostic imaging of David

Implications of 3D scanning for educators and museums

Letting the tourists play with our model of Dawn

Letting the tourists play with our model of Dawn

Letting the tourists play with our model of Dawn

What really happened?

What really happened?

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Logistical challenges

Lessons learned

Il Plastico: a model of ancient Rome

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The Forma Urbis Romae: a map of ancient Rome

Fragment #10g

Fragment #10g

Solving the jigsaw puzzle

Scanning the fragments

Scanning the fragments

Scanning the fragments

Scanning the fragments

Fragment #642

Fragment #642

Acknowledgements

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Author: Marc Levoy

Email: [email protected]

Home Page: http://graphics.stanford.edu