A Real-Time Procedural Shading System for
Programmable Graphics Hardware

Kekoa Proudfoot
William R. Mark
Svetoslav Tzvetkov
Pat Hanrahan

In SIGGRAPH 2001 Conference Proceedings

Abstract

Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and difficult to use given current APIs. Higher-level abstractions would both increase programmer productivity and make programs more portable. However, it is challenging to raise the abstraction level while still providing high performance. We have developed a real-time procedural shading language system designed to achieve this goal.

Our system is organized around multiple computation frequencies. For example, computations may be associated with vertices or with fragments/pixels. Our system's shading language provides a unified interface that allows a single procedure to include operations from more than one computation frequency.

Internally, our system virtualizes limited hardware resources to allow for arbitrarily-complex computations. We map operations to graphics hardware if possible, or to the host CPU as a last resort. This mapping is performed by compiler back-end modules associated with each computation frequency. Our system can map vertex operations to either programmable vertex hardware or to the host CPU, and can map fragment operations to either programmable fragment hardware or to multi-pass OpenGL. By carefully designing all the components of the system, we are able to generate highly-optimized code. We demonstrate our system running in real-time on a variety of hardware.

Images


Textbook strike
   
Fish

Paper

Adobe PDF Format (1118K)

Video

MPEG format (26.9M)
QuickTime format (large format, 65.2M)

Talk

Adobe PDF Format (167K)
HTML Web Pages


[email protected]

ACM Copyright Notice
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.