Research at the Stanford Computer Graphics Laboratory:

Rendering Algorithms

Rendering Research Group

Research

Realistic image synthesis is a long standing goal of computer graphics. The objective is to compute the distribution of light in a virtual scene given a description of the geometry, the lights and the materials. Our research is focused on: realistic image synthesis in complex scenes, understanding and modeling the appearance of natural materials, new models for light scattering, the theoretical foundations of rendering algorithms, shading language semantics, interactive lighting design, interactive ray tracing, and hardware acceleration.

Recent Publications

Realistic Image Synthesis Using Photon Mapping
Henrik Wann Jensen
AK Peters 2001
An Efficient Representation for Irradiance Environment Maps
Ravi Ramamoorthi and Pat Hanrahan
Computer Graphics (SIGGRAPH 2001 Proceedings)
A Physically-Based Night Sky Model
Henrik Wann Jensen, Fredo Durand, Michael M. Stark, Simon Premoze, Julie Dorsey, and Peter Shirley
Computer Graphics (SIGGRAPH 2001 Proceedings)
A Practical Model for Subsurface Light Transport
Henrik Wann Jensen, Steve Marschner, Marc Levoy, and Pat Hanrahan
Computer Graphics (SIGGRAPH 2001 Proceedings)
A Signal-Processing Framework for Inverse Rendering
Ravi Ramamoorthi and Pat Hanrahan
Computer Graphics (SIGGRAPH 2001 Proceedings)
Visual Simulation of Smoke
Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen
Computer Graphics (SIGGRAPH 2001 Proceedings)
On the relationship between Radiance and Irradiance: Determining the illumination from images of a convex Lambertian object
Ravi Ramamoorthi and Pat Hanrahan
The Journal of the Optical Society of America A: Optics, Image Science and Vision 2001
Analysis of Planar Light Fields from Homogeneous Convex Curved Surfaces Under Distant Illumination
Ravi Ramamoorthi and Pat Hanrahan
Proc. Human Vision and Electronic Imaging VI, 2001
Ray Tracing Point Sampled Geometry
Gernot Schaufler and Henrik Wann Jensen
Proc. 2000 Eurographics Workshop on Rendering
Efficient Image-Based Methods for Rendering Soft Shadows
Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, and Laurent Moll
Computer Graphics (SIGGRAPH 2000 Proceedings)
Monte Carlo Evaluation of Non-Linear Scattering Equations for Subsurface Reflection
Matt Pharr and Pat Hanrahan
Computer Graphics (SIGGRAPH 2000 Proceedings)
A Fast Relighting Engine for Interactive Cinematic Lighting Design
Reid Gershbein and Pat Hanrahan
Computer Graphics (SIGGRAPH 2000 Proceedings)
Realistic Modeling and Rendering of Plant Ecosystems
Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomir Mech, Matt Pharr, and Przemyslaw Prusinkiewicz
Proc. SIGGRAPH '98


Last update: January 1, 2002
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