FLASH Graphics Architecture Talks

Simple Models of the Impact of Overlap in Bucket Rendering
Milton Chen, Gordon Stoll, Homan Igehy, Kekoa Proudfoot, and Pat Hanrahan
Presented at Eurographics/SIGGRAPH Workshop on Graphics Hardware 1998 by Gordon Stoll
Prefetching in a Texture Cache Architecture
Homan Igehy, Matthew Eldridge, and Kekoa Proudfoot
Presented at Eurographics/SIGGRAPH Workshop on Graphics Hardware 1998 by Matthew Eldridge
The Design of a Parallel Graphics API
Homan Igehy, Gordon Stoll, and Pat Hanrahan
Presented at SIGGRAPH '98 by Homan Igehy
Building (and using) Fully-Parallel Rendering Systems
Presented at SIGGRAPH '98 by Gordon Stoll
Rendering from Compressed Textures
Andrew C. Beers, Maneesh Agrawala, and Navin Chaddha
Presented at SIGGRAPH '96 by Andrew Beers


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