FLASH Graphics Architecture Papers
- Parallel Texture Caching
- Homan Igehy,
Matthew Eldridge, and
Pat Hanrahan
- Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware '99
- Prefetching in a Texture Cache Architecture
- Homan Igehy,
Matthew Eldridge, and
Kekoa Proudfoot
- Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware '98
- Simple Models of the Impact of Overlap in Bucket Rendering
- Milton Chen,
Gordon Stoll,
Homan Igehy,
Kekoa Proudfoot, and
Pat Hanrahan,
- Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware '98
- The Design of a Parallel Graphics Interface
- Homan Igehy,
Gordon Stoll, and
Pat Hanrahan
- Proc. SIGGRAPH '98
- The Design and Analysis of a
Cache Architecture for Texture Mapping
- Ziyad S. Hakura and Anoop Gupta
- Proc. of 24th International Symposium on Computer Architecture, 1997
- Rendering from Compressed Textures
- Andrew C. Beers, Maneesh
Agrawala, and Navin
Chaddha
- Proc. SIGGRAPH '96
- Evaluating Multi-Port Frame Buffer Designs for a Mesh-Connected Multicomputer,
- Gordon Stoll, Bin Wei, Douglas Clark, Edward W. Felten, Kai Li, and Patrick Hanrahan,
- ISCA '95
- Synchronization for a Multi-Port Frame Buffer on a Mesh-Connected Multicomputer,
- Bin Wei, Gordon Stoll, Douglas Clark, Edward W. Felten, Kai
Li, and Patrick Hanrahan,
- IEEE Parallel Rendering Symposium, 1995
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