A Sketching Interface for Articulated Animation

 

 

 

James Davis

Honda Research Institute

 

Maneesh Agrawala

Microsoft Research

 

Erika Chuang

Stanford University

 

Zoran Popović

University of Washington

 

David Salesin

University of Washington

Microsoft Research

 

 

 

ACM SIGGRAPH / Eurographics Symposium  on Computer Animation 2003

 

 

Abstract

 

We introduce a new interface for rapidly creating 3D articulated figure animation, from 2D sketches of the character in the desired key frame poses. Since the exact 3D pose corresponding to a 2D drawing is ambiguous we first reconstruct a set of possible 3D configurations and then apply a set of constraints and assumptions to present the user with the most likely 3D pose. The user can refine this candidate pose by choosing among alternate poses proposed by the system. This interface is supported by pose reconstruction and optimization methods specifically designed to work with imprecise hand drawn figures. Our system provides a simple, intuitive and fast interface for creating rough animations that leverages our users� existing ability to draw. The resulting key framed sequence can be exported to a commercial animation packages for interpolation and additional refinement.

 

 

Paper

Adobe Acrobat PDF (3.5 MB)

 

Video
AVI (14 MB with DivX compression)