Physically-Based Manipulation on the Responsive Workbench
Bernd
Froehlich, Henrik Tramberend, Andrew Beers, Maneesh
Agrawala, David
Baraff
Appears in VR2000
Abstract
This paper describes how a physical simulation can be integrated with
our Responsive Workbench system to sup-port complex assembly tasks
involving multiple hands and users. Our system uses the CORIOLIS
physical simulation package extended to meet the real time
requirements for our highly interactive virtual environment. We
develop a new set of interface tools that exploit the natural
properties of phys-ical simulation (i.e. the superposition of
forces). Our tools are based on sets of springs connecting the user s
hand to a virtual object. Visualizing these springs provides visual
force feedback of the applied forces and facilitates the prediction
of the objects behavior. Our force-based interaction concept allows
multiple hands and users to manipulate a single object without the
need for locking the object.
Additional information
PDF of full paper
Quicktime video describing our work. (95 MB)
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