3D Painting on Scanned Surfaces

Maneesh Agrawala <[email protected]>
Andrew C. Beers <[email protected]>
Marc Levoy <[email protected]>

Abstract

We present an intuitive interface for painting on unparameterized three-dimensional polygon meshes using a 6D Polhemus space tracker as an input device. Given a physical object we first acquire its surface geometry using a Cyberware scanner. We then treat the sensor of the space tracker as a paintbrush. As we move the sensor over the surface of the physical object we color the corresponding locations on the scanned mesh. The physical object provides a natural force-feedback guide for painting on the mesh, making it intuitive and easy to accurately place color on the mesh.

CR categories: I.3.6 [Computer Graphics]: Methodology - Interaction Techniques. I.3.7 [Computer Graphics]: 3D Graphics and Realism - Color and texture; Visible surface algorithms.

Additional keywords: 3D painting, painting systems, direct manipulation, user-interface.

1. Introduction

2. System Configuration

3. Data Representation

4. Methods

4.1 Object--mesh registration

4.2 Painting

4.3 Brush effects

4.4 Combating registration errors

5. Results

6. Future Directions

7. Conclusions

8. Acknowledgments