CS 348C Requirements
CS 348C - Modeling in Computer
Graphics
Fall quarter, 1995
Coordinator: Apostolos Lerios
Students may take CS 348C for either 1 unit, in which case the only
grading option available is CR/NC, or for 3 units, in which case the
student may opt for either letter grading or CR/NC.
- Students taking the class for 1 unit make one in-class presentation (60%). They also attend
all student presentations and participate in class discussions
(40%). While the only grading option allowed by the coordinator is
CR/NC, AXESS will still permit the students to sign up for letter
grading: the students are required to select, and must remember to
select, CR/NC when signing up for the class.
- Students taking the class for 3 units (for either grading option)
make one in-class presentation (30%), and
complete three short assignments (10%
each), and a programming project (35%). They
also attend all student presentations and participate in class
discussions (5%).
In-class presentation
Every student participates in a presentation to the rest of the class
on a topic related to modeling of natural phenomena. Each presentation
features two or three students who carefully prepare a talk meeting
the following requirements:
- The speakers use overheads or slides summarizing or elucidating
relevant concepts. These overheads or slides should not contain too
much text in "microfont"; instead, they should concisely highlight
important points or graphically illustrate fundamental techniques.
- The presentation should convey the intuition behind the
formalisms presented in the papers. It should not focus on listing
equations and algorithms copied verbatim from the paper: the audience
can read the paper to learn these technical details. To this end, it
might be necessary for the speakers to research prior work on the same
topic as the assigned papers.
- The speakers are encouraged to contact the authors of the
relevant papers (see the hyperlinks of the topics list for author contact information),
and learn "inside information" related to the research: when does the
algorithm fail? did you time it on a CRAY? how did you come up with
this equation? Also, authors might provide animations, video clips, or
software illustrating their work. Some authors even provide such
information on their WWW home pages!
- The speakers should time their talk and make sure that it does
not exceed 1 hour and 5 minutes. After the end of the talk, the
speakers are expected to answer questions posed by the rest of the
class. If no questions are posed, the speakers are expected to guide a
class discussion on the papers presented; such discussions may raise
concerns of viability or commerciability of the proposed approaches,
suggest potential improvements, etc. These discussions are the usual
birthplace of ideas for programming projects!
Although the speakers must have a good understanding of the material
presented in the papers, they are not expected to have the in-depth
knowledge that the authors of the papers possess. After all, CS 348C
is a cooperative reading class, so the presentor often learns
a lot during the talk from the audience's remarks. This is why every
student taking the class for credit is expected to read the papers
presented by students before the day of the presentation.
Topics are assigned to students on the basis of their preferences, as
stated in their registration form. The
coordinator processes these forms and assigns topics to
students. Assignments of topics to particular dates in the course schedule are randomly made; swaps are
allowed if all students concerned agree. These assignments are subject
to change as students drop the class.
- Collaboration:
- Students are encouraged to discuss their presentations with
everybody else in the class, including the coordinator; however, each
topic should be presented only by the assigned students.
- Deadlines:
- Please consult the course schedule.
- Evaluation criteria:
- In order of importance: clarity of exposition, depth of
understanding, quality of visual aids.
Short assignments
Students who are taking the class for 3 units are expected to complete
the following assignments:
- Site notation, barycentric and
homogenous coordinates, maps, and parametric polynomial curves.
- Polynomial specification, polar
forms, parametric continuity, and B-spline curve drawing.
- SoftImage 3D training and critique,
degree-raising and merging rational curves, subdividing rational
patches.
- Format of written assignments:
- Typed work is preferred, but neatly hand-written work is fine,
too. Sloppy, illegible work is not graded.
- Collaboration:
- Students may discuss the assignments with other students, but each
person is expected to implement/design/solve/write up their
assignments individually.
- Deadlines:
- Please consult the course
schedule.
- Late assignments:
- Late work is not accepted without prior approval by the
coordinator.
- Platforms:
- Programming assignments have to compile and execute on Silicon Graphics workstations. C and
C++ are the only allowed languages.
- Evaluation criteria:
- In order of importance: correctness, efficiency, and elegance of
user interface.
Programming project
Student taking the class for 3 units undertake a significant
programming project during the quarter. While it is acceptable for a
student to work alone on a project, teams of two students are
encouraged. Students may freely use the class mailing list [email protected]
in their search for project partners.
Acceptable projects include but are not limited to implementation
(and/or improvement and/or customization) of an algorithm from a
recent paper related to geometric modeling or modeling of natural
phenomena and processes. Or, the students may synthesize techniques
from several papers into a useful tool.
For the development of their projects, students are given access to
the teaching laboratory in Sweet
Hall and the computer graphics
laboratory in CIS. The first lab is open to all Stanford students,
but students of graphics classes, including CS 348C, have priority
over everybody else: CS 348C students should feel free to ask students
of non-graphics classes to relinquish their machines. The second lab
has a Silicon
Graphics Onyx RealityEngine/2 which students may use; however,
paid researchers have priority over the students of the class
concerning use of all the CIS laboratory
equipment. Follow the on-line instructions to
obtain accounts for use in the CIS
laboratory, as well as information on gaining physical access to
the laboratory after hours; students of this class should seek the
authorization of Marc Levoy for after hours
access to the CIS
building. Finally, to obtain an account on the 32-processor DASH
machine, contact Dave
Nakahira in CIS
128.
Students are encouraged to use the class
software in any or all steps of their project work. Here is a
sample list of possible uses:
- Students may use the provided particle system simulator
to test whether a natural phenomenon may be adequately modeled using a
particle system. Such preliminary tests may invalidate partile systems
as a modeling method for the natural phenomenon under investigation;
or, they may give rise to a project which incorporates the
implementation of an advanced, custom-made particle system simulator,
tailored to the natural phenomenon.
- Students may use the provided modeler to generate or
animate elements which can be subsequently incorporated in the
renderings. These renderings, in turn, may be generated using the
provided ray tracer.
- The students may film some of the elements of their renderings,
and use the digitizer in the CIS
laboratory, as well as the provided compositing utilities,
to merge the output of their code and the filmed backdrop.
- Students who wish to render animations, are encouraged to
transfer their work on videotape using the Abekas system in the CIS laboratory. Doing so will allow them
to present their work to a large audience, in contrast to low-quality,
small in size, MPEG animations, displayed on a crowded workstation
screen.
A word of caution though: students should carefully distinguish the
output of their own code from that produced using class software. For
example, students should make two renderings of their work, one with
and one without composited elements, either filmed or
hand-modeled. Also, the project requirement is only met if the
students write a substantial amount of code; writing a mere shader or
two for the provided ray
tracer will not meet the project requirement.
Students may seek advice on their projects from other students, the coordinator, as well as
outside sources, such as the staff of Pacific Data Images: contact Apurva Shah (R & D staff), Shawn Neely (R & D staff), Gilles Dezeustre (R & D staff),
or Terence M. Emmons (Senior
Animator).
The projects are completed in the following steps:
- Coordinator and team hold a one-on-one meeting during which the
students present orally a preliminary form of their project proposal. All teams have to sign up
for these meetings.
- A written project proposal is due
approximately a week after this meeting.
- Coordinator and team hold a one-on-one meeting during which the
students present orally a project progress report. All teams have to
sign up for these meetings. Prior to this meeting, the team
should have finalized the concrete goal of the project, as well as the
software/algorithm analysis. Also, the implementation should be half
completed, and the students should be able to present in full a
definite timeline of all remaining work on the project.
- The students present their project to the
rest of the class, in a format adhering to the suggested guidelines. The project
presentations are also to the public.
- A project writeup, due approximately
two days after the public presentation, documents all aspects of the
project.
Past CS 348C projects have produced published papers in major
conferences or symposia, such as Maneesh Agrawala and Andrew Beers'
project on 3D painting and my own
project on 3D morphing. Hopefully, this
will also be the case this time the course is taught!
- Collaboration:
- Teams are encouraged to discuss their projects with other teams,
but each team implements their project independently; in particular,
student code may not be shared between teams.
- Deadlines:
- Please consult the course schedule.
- Late proposals, presentations, or writeups:
- Late work is not accepted without prior approval by the
coordinator.
- Platforms:
- Any platform is acceptable.
- Evaluation criteria:
- In order of importance: correctness, originality, quality of
presentation, efficiency, and elegance of user interface.
Last update: 18 December 1995 by Apostolos "Toli" Lerios
[email protected]